Sunflower is built around the idea that every sober day grows your garden, and a relapse costs you something. We designed the field switch animation to make that psychological loop visible and felt, not just understood.
The movement had to feel natural and meaningful, soft timing, nothing gamified or cheap, because a recovery app that feels like a slot machine loses the user's trust immediately.
The goal is to make progress feel real enough that users think twice before breaking their streak.
Sunflower is built around the idea that every sober day grows your garden, and a relapse costs you something. We designed the field switch animation to make that psychological loop visible and felt, not just understood.
The movement had to feel natural and meaningful, soft timing, nothing gamified or cheap, because a recovery app that feels like a slot machine loses the user's trust immediately.
The goal is to make progress feel real enough that users think twice before breaking their streak.